Co-founder of Brainhub, Matt describes himself as a “serial entrepreneur”. Throughout his career, Matt has developed several startups in Germany, wearing many hats- from a marketer to an IT Engineer and customer support specialist. As a host of the Better Tech Leadership podcast, Matt talks about growing successful businesses and the challenges of being a startup founder and investor.
Mohamed Gamal is a Mobile Staff Engineer at SumUp with over a decade of experience in Android development. Currently, he spearheads the architectural vision for SumUp's Apps and SDKs, ensuring scalability and performance. Previously, he developed high-performing mobile apps for diverse markets, improved team processes, and implemented best practices in UI/UX. At Ark Development, he built robust Android applications and mentored junior developers. Mohamed also has extensive experience as a freelance instructor, teaching courses in C++, Object-Oriented Programming, and Android App Development. His expertise in modular programming, architectural design, and team leadership drives innovation and excellence in mobile engineering.
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My name's Matt, and I will be talking to Mohammed Gamal about architectural decision making and transitioning company cultures. Hey, Mohammed. Good morning. Happy to have
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you here. Hey, Good afternoon.
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Happy to have you as well.
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Good afternoon. You're right. You're right. It's 2 PM.
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We are in Europe, so and it's Friday, so it's almost a weekend.
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So it's, like, a good point to start the weekend or interview. Right.
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And, Mohammed, I'm, I'm not especially passionate about the interest.
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I think, like, people know you, they will know you from the description.
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But what is interesting, and I would, would love to start right away with the question, you
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worked for a sum up, pretty, like, successful Fintech recently.
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You've got, like, a quite a quite a big round, so I hope you have a lot of money to spend on technology in your department. Everybody holds
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so. Yeah.
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And, so we recently talked, it was really interesting in what apartment you work because you
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work in a platform in that department.
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So maybe could you tell a few words about it, and what do you
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do there? Yeah. Of course.
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So the platform team by nature is more foundation team.
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So, you need if you work in tribalized world, which is Spotify model, we can, go through later.
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When the team gets much bigger, you in the end need 1 team that's responsible for the architecture,
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the architecture vision, the architectural or engineering direction you are going to.
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So it should kind of oversee all the products and how products work together and be the center of this.
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So actually, the platform team doesn't own feature by nature.
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The plat the platform team owns tooling, services, to help engineers to deliver better products,
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more stable products, observability, for example, to always have track over the data, over the crashes, everything.
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So it's more a gain of foundation team that have simply architecture vision and providing tools
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to engineers to help and support them through their engineering process, the coding, and so on.
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So, yeah, in few words, is that what it means?
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And the platform tribe, it's still a tribe as every other department.
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It's it has different teams.
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So the team I work for is called the mobile platform.
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So we are more dedicated or only dedicated, dedicated for the mobile.
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We don't own any features that you can see as a user in the end, but we own again the foundation,
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how the products work together, how things should align, how to add a new library, new dependency,
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how it's going to affect the other dependencies, to have, libraries to provide engineers with libraries for observability.
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For example, as I mentioned, also being the DevOps for the mobile.
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So we own the CI and CD and all of these processes, the release management, with the Play Store
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and Apple, Store and so on.
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So more or less, that's what we it depends, of course, on everybody role, but in the end, we
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are kind of, I'd say, the lubricant between the tribes. So yeah.
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Well, thank thanks for thanks for that.
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I think it's, like, clever solution, but I'm just wondering what kind of challenges, what kind
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of typical challenges on or pain points do you have?
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Like, because you have a huge impact on the whole organization, on
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the whole application, but what are the typical challenges and pain points? Yeah.
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So, usually, the challenge is that by time, people feel I mean for every platform team, I don't
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mean necessary in my case, but by time people might feel that they don't really have full responsibility
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or ownership over what they are shipping and how it impacts other things.
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Because with teams, usually they focus on their own product to deliver their own product in
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the best way, but they don't see how it affects the others.
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Having platform team also helps in this because you still know if I broke something the platform
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team is gonna know about it, so they are gonna take care of it.
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So I think this kind of minimise a little bit the responsibility of seeing the big picture.
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So that's the big the biggest challenge for us is to not do that.
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So we want to solve things.
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We want everything to be integrated well integrated.
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But on the other side, we want also teams to feel responsible for what they do and see the big picture.
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So I'd say, in my opinion, that's the biggest biggest challenge you have, is that you need to do both together.
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And, who is your partner in crime of who you usually work and where you can solve your decisions?
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Yeah. That's a very tough question, I said. Okay.
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Basically, our team is really, really self driven, so we never make individual decisions, for example. Everything comes through documents.
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We challenge each other a lot.
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We are very, very honest together.
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We don't have this political thing like, yeah, okay.
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And then we change things.
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No, we we are very challenging peeps.
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So I'd say all, but the closest one, of course, because I'm more into Android. There is, Tiago.
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Now he is engineering manager of our squad.
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So we work together all the time.
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Also, because we firefight a lot, so there is, something happening in release and so on.
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We pass we keep passing, things to each other very freely.
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So I would say, yeah, if it's a partner partner of crime, it's him.
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So and for this reason, we really firefight a lot.
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And why do you firefight a lot? Why is it so?
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Yeah, because, again, we oversee how everything works together.
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So firefighting, it's not necessarily, something about the app performance in production.
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This rarely happens, but it's more of how things are integrated and what's the direction teams are going.
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For example, only talking about Android team, it's more than 40, 45 engineers. Same for iOS.
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So all of these engineers don't know that others are working maybe on the same thing or maybe something that will conflict.
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So this when you go advice, sometimes you need to kind of, yeah, be very patient.
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Really try to coach people that they need to learn about how everything is connected and work together.
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This I still call firefighting because when you add, for example, new dependency to, your project, it might break everything.
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But you don't know that because you want to shape your sense, you test, it works, but you don't
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see what's happening behind the scene.
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And that, yeah, that happens a lot.
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So overseeing this, yeah, we need to pass, problems to each other and yeah.
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Okay, Thiago, you are tackling this. Okay. No.
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I'm tackling this now and so on.
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So, yeah, that's why I choose.
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And you mentioned the tribes, tribes are squad, so, like, in a in a Spotify kind of manner.
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So could you tell me more about it?
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How does it work for you?
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Are there any down side of that kind of approach?
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Because this is a really popular model. Right?
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It is. I mean, I wouldn't understand a company with 100 employees size applying this, to be
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honest, like, because it doesn't make sense.
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So I also work it in different, styles, I'd say, not only the Spotify model.
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But when some company like SumUp, I think we are more than 3.5, k employees, so it makes more sense.
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So what exactly it does is that it offer you good, team structure, it's autonomous approach,
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how to scale the agile, and so on.
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So, basically, you have tribe each tribe is responsible for its domain.
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In big companies, this domain might be a small company inside the company. Yeah.
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And then this tribe has its own teams.
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So, also the responsibility is shared across teams and the beauty of Spotify models that it
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doesn't force all teams to work using the same methodology.
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So every team is autonomous.
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They can work as they like, In the end, they contribute to the big vision.
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But on it on their own way, so it's not forced.
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And then because also all of these teams are kind of cross, functional teams.
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So you also need to have kind of chapters.
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So every team has back end engineers, front end engineers, mobile, blah blah blah.
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Then you have chapters for these domains.
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So for example, you have mobile chapter.
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Inside it there is Android chapter, iOS chapter, and so on.
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So you always also get everybody together sharing knowledges, sharing knowledge and so on.
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And it has many other details.
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Let's not I think there are lots of people can talk about this way better than me.
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So the downside in my opinion is prioritization, because in the end each entity, which is tribe
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in this case, has its own priorities.
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So the alignment becomes a problem sometimes.
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You need always to be aligned and it's it's I think it's the hardest mission ever.
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To be aligned on the vision, to be aligned on the priorities of your team against the priorities of other teams.
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So I think this is the biggest, challenge.
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So you need always to work on this because I think this is the biggest deal in my opinion.
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So, yeah, I think also maintaining a shared vision is kind of problematic because, again, like,
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with different domains, it's very hard to come up with a shared vision for all together.
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So this also is a little bit challenging, I'd say.
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Also, hiring, for example, is a is a challenge because when it comes to this and each tribe
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is very big, big enough, they have their own, let's say hiring, process or standards.
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So you also need to work on this kind of standardizing the hiring process across all tribes,
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not only, each tribe is free to do whatever they want.
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Because in the end, you care of the quality.
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All engineers or all employees will be with the same quality, with the same titles in all tribes.
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So this is also a challenge.
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The last thing in my opinion is the resource allocation, or talent distribution, what I mean.
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So some tribes are overstuffed.
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They have enough people, other tribes no.
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And but with this tribe tribalized world is very hard to share the resources.
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Because sharing the resources is kind of changing the entity you work for.
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It's not that easy, that you just in your tribe need mobile engineer, another tribe has maybe
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2 more than they need.
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No, you cannot share this easily.
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So this is also something to work on.
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But once you take care of these things, once you already know the downsides and you work on
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them, I think it's, in my opinion, the perfect setup. Thank you for that. That's really interesting.
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I haven't so for the
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first time, I'm hearing the downsides of the of the working in tribes.
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I heard a lot of, like, advantages, and I haven't heard about this of the hiring process and,
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like, you know, moving people from one on one side to another end.
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That this is so difficult, so, I think this is invaluable knowledge.
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And recently when we talked, we talked about the, a few technical concepts.
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So, and the one that, stuck in my mind was the discussion about the polyrepo versus monorepo. Yep.
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So if you remember if you still remembered our conversation, maybe you can elaborate on that because this was yep.
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So, like, for example, talking about the back end, what is the biggest architecture trend now is more of microservices. Yeah.
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So each service is stand alone.
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It's still connected somehow, but stand alone.
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So in mobiles, that's different.
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You cannot really apply this because in the end, you ship 1 app.
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It's one product that you ship, you upload to the Play Store. Everything together.
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It cannot be cut into pieces.
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Architectural wise, yes, but delivery wise, no.
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So most of the mobile development goes through the mono repo pattern, which is everything in
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one place, everything in one, GitHub repo.
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Everybody contributes to the same thing, and in the end, everything is shipped together.
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The poly repo is a bit different.
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It's more like microservices, but for more I mean, it's more like microservices.
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So you can cut for example, you have domain, some app app, for example. It has bank domain.
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It has checkout domain, it has big domains.
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You can cut these domains into SDKs, and each SDK is separate repository and has its own version,
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and in the end, these things integrate together.
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So in the end, in my opinion, both of them work very well, but both of them have lots of downsides.
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So the monorepo, it gives the engineers the opportunity to see everything because they have
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open pull requests, for example, for every change of the code, and it's all in one place.
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So that's a very good, thing.
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But the downside is it's also it also gets overwhelming.
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It increase, the build time so much because every and this is the most painful thing you will
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hear from any mobile dev, especially Android dev.
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Especially in big company, the build time, and it takes me forever to build the code.
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So this is also one of the downsides of the monorepo because you need to build everything together.
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The polyurepo is a bit challenging because also you need to align the versions together.
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The version how all of these SDKs work together.
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So that's the challenge part the challenging part, but in the end, it's much faster.
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You are free to do whatever you want in your repo.
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You are free to test the way you want.
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You are free to do whatever, and then you ship new version, maybe weekly, and you put it in the app, integrated, done. Cool. It comes with downside.
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Again, another downside is with testing.
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It's because you it's you don't test the integration all the time.
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So, I mean, both of them are good.
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My personal opinion is to go through polyurepo and try to minimize the side effects of it.
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There are many ways to do that as that's how I see it.
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But in the end, both of them work the most important thing to keep maintaining, and this is,
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biggest deal in software engineering in general.
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Because, anyway, whatever you do is legacy, it's gonna be legacy very soon, so you need to make
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it a fine legacy, not not the legacy that people will suffer in 5 years here.
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And you tackle the the the the trends, in software development, like the microservices. Right? Everybody's going this way.
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And another question that I wanted to ask you to give you a bit of a background, so this was
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with what with, something that I was struggling before, like, running the the the company.
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So, like, my my company that I'm running, the Brain Hub, we are, like, the JavaScript dev shop. Right?
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And when we started it, like, I think it was, like, 8 or 9 years ago, the JavaScript was growing like crazy.
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So, like, each week each day, you have, like, a new framework, new library, and the developers,
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especially the developers, showed up their study.
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This is their first job or they are just studying.
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They are not so experienced.
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They just, you know, trolley with you, like, with all those libraries, frameworks, that we should go with this way.
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We should go this way, this way, and you have, like, plenty of those.
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So I'm just wondering, how do you approach saying no to new things, and keeping devs happy developers
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happy at the same time?
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Yeah. I would say it's a muscle you train.
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Because yeah. In the beginning, especially when I joined platform because this is the teams
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that usually say no, but for a reason always.
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So, hopefully, people understand that it's for a reason.
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So, yeah, in the beginning, I used to say, like, okay, maybe that doesn't work. Okay?
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But maybe without giving enough context.
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After that, time by time you learn how people would get more interested or how they will buy in your idea.
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When you share context, when you share yeah. You know what?
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This, this, this, they don't work together.
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Like, something feels very trivial updating library version, not even adding new library, adding
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just updating the dependency version.
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It might break every cycle easily, because in the end there is there are transitive dependencies,
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and if every dependency has an other dependencies with different versions, whenever you update
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one version it might break everything.
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I think now, by time, also most of engineers now understand this.
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So now to be honest, it's not hard to say no because sometimes even before going and saying
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no, I see other people already did this and they already understand.
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And to be honest, this is the best thing here is that I think the people from the past before
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even me coming here, they developed this culture that people now understand and have kind of
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shared knowledge about the app or about our products, these products we ship.
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Also, there is something that makes things easier is that, you always have something called
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dependence trees that mentions all the versions and everything together.
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So whenever you open a pull request for some changes, you see what all the how all the versions
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change it, and it's very easy for you, very visible to understand the impact of what you have done.
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The problem only happens when maybe new engineers join, so it's it should be a part of the onboarding
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that they need to understand that whatever they do, the impact is very high.
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But in the end, they really accept it very, in very friendly way, and it's very fine.
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So even we keep, challenging each other, like, okay, maybe it becomes a negotiation or kind
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of, like, okay, I want to update to version 5, but, yeah, we have version 3. Okay.
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What about updating to version 4? Would it work?
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You know, like, it's like trading. Yeah.
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That's that's exactly what I mean.
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It's a muscle you train. So.
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And let's talk a bit more about the technical aspects.
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I heard once from the CTO that, from one CTO that you mentioned that architecture decisions
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should be the last one to make, like, as late as possible. Right?
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Because it has a huge impact, and it stays with you for a longer time.
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So I'm just wondering in your case, because you already mentioned, the legacy. Right?
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At some point, everything will be legacy.
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But do you have any actionable tips, how to plan properly the architecture?
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Like, how to do it before other leaders, what they should avoid maybe, or what are the common mistakes in this area? Yeah.
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So to be fair, it's impossible, as you said, it's impossible to avoid legacy. This is gonna happen.
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This happened in the past, happening today. It's gonna happen.
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We are building legacy code for future.
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So I think the word legacy is kind of misused because legacy itself is not a bad thing. It's fine.
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If it's working perfectly, it's fine.
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There are new trends that make things work easier, but that doesn't mean that the old ones weren't bad.
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So I I always don't take legacy world as a bad thing.
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But you need to reduce, the bad impact of the legacy in future.
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To be honest, with doing this, it should be easy.
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Anybody who studies software engineering, it should be easy, but it's not as easy as it sounds
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because in the end you need to ship things.
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And this is the main goal.
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We are a product company.
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Most of the companies are product companies, and you need to ship.
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So usually you make your decisions based on the timeline you have and so on.
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Like, there is always a fun joke that, okay, I will fix this later.
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I will just deliver this and fix this later.
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This fix this later would never happen.
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So he's just like, yeah, okay, I misdeliver and we will optimize.
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I never seen somebody who revisited the codes they have done just to optimize.
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I thought this is not happening.
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So I think, in my opinion, they everybody, including myself, is also a reminder reminder for myself.
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Just follow the solid the very basic solid principles.
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When you follow principles, when you follow clean architecture, you when you keep this in mind
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all the time, you will not have bad impact of whatever you write now because it's always open for change.
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It's only, it's always scalable and so on.
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So when when you keep this in mind, I think it works and that's enough.
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So that's how I I take it.
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You need also to learn how to plan the architecture.
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Of course, as you say, the architecture is not the first thing you think about.
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So you need to learn about the business, how the business will be shaped in 2 3 years. It will always change.
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You can learn about it, then tomorrow it will change of course.
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But you build the architecture based on the business needs, because maybe in the end you don't
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need to have fancy setup.
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Maybe the the simple setup will work better for you.
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Because whenever also you try to build fancy things that's more complicated than needed, that
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will end up with bad legacy.
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Because later why why all of that and we don't need it.
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You know what I mean?
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So, yeah, in in in summary, I don't think legacy is bad, but we need to make sure as much as
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we can that it's not gonna be bad.
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It's gonna be a legacy. Yes. It will be.
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So I don't know if this answered your question, so please correct me.
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More or less, I cannot correct.
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I'm not well, you know, educated enough, like, in this area. So
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No. I I think that's, that I think that's no. It's a good answer.
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And, Mohammed, I wanted to ask you, like, a tough question because, like, everybody of, each
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of us, we learn from, like, really hard things at work.
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So I'm just wondering what was the hardest thing or situation that you have experienced in your
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career impact, and what you have learned from that?
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I think the biggest step, the hardest for me, and it took lots of time to adapt, is moving from
23:28 - 23:36
the software house culture and environment and, yeah, To the product company.
23:36 - 23:39
So software house is very different with very different mentality.
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You need to you you don't care a lot about the future of this product.
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It's not your product in the end.
23:46 - 23:51
I used to work for a software comp a house, for 5, 6 years.
23:52 - 23:59
I worked on 9 different projects in these 5, 6 years. It's very different mentality. It's very different mentality.
23:59 - 24:02
All of what you want is to ship.
24:02 - 24:07
All of what you want is to ship with without crashes because this is a problem for the client.
24:08 - 24:12
And also you need to deal with the client, you need to understand the requirements, and so on.
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You are in the end in the end you are doing everything.
24:15 - 24:17
I learned a lot from there.
24:18 - 24:21
But moving to product, that's totally different world.
24:22 - 24:23
Things are not the same.
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You need to understand very well what the product is because it's your product.
24:27 - 24:32
You really care about the product because in the end, you are the one who is responsible for it.
24:32 - 24:35
You are the one who is responsible for testing it.
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You are the one who is responsible for the feedback.
24:37 - 24:45
In software house, it's the opposite because the client in the end will test and will come to you with the feedback. It's very different mindset.
24:45 - 24:48
So to adapt to the new mindset, it took me a while.
24:49 - 24:50
It it really took me a while.
24:51 - 24:54
But in the end, yeah, after I don't know, 4 years now. Yeah.
24:54 - 24:58
Maybe 4 a little bit more than 4 years working for only product, companies.
24:59 - 25:02
I think now everything together makes sense, but only after 4 years.
25:02 - 25:04
Now it's easy, of course.
25:04 - 25:09
Now I kinda connected like, okay, back then the client to me was the real client.
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Now the client to me is the stakeholder.
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But we both have the same vision because we both work on the same product.
25:16 - 25:18
We both care about the same thing.
25:18 - 25:22
That's the only difference for me now, but back then, of course, it was horrible. It was very hard.
25:24 - 25:27
Now, what are your biggest challenges in 2024?
25:32 - 25:35
Okay. Technical wise,
25:38 - 25:46
the unification maybe of our, products because, yeah, we have multiple, products, and now there
25:46 - 25:53
are some mergers or some product needs some, features from the other and so on.
25:53 - 25:58
So this unification thing and sharing is is a big one.
25:58 - 25:59
It's really a big one.
26:00 - 26:07
Also, KMP, for example, if you know is Kotlin Multiplatform is new.
26:07 - 26:09
It's it's a new good trend.
26:09 - 26:10
It's not just a new trend.
26:10 - 26:11
In my opinion, it's a new good trend.
26:12 - 26:19
So introducing it to, sign up and relying on it for for big features is also a big challenge for us.
26:20 - 26:25
And there is always a big challenge we always have every year, so maybe if you ask me in 5 years,
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I will always say the same.
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It's about the build process of the project.
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So how the project is being built and so on.
26:31 - 26:35
We always try to improve this, but we will always also try to improve this. It will never stop.
26:35 - 26:36
It will always have issues.
26:36 - 26:40
So those are, I think, the main three, things.
26:41 - 26:48
Thanks for sharing. And the last question that I wanted to ask and ask all of my guests, I wonder,
26:49 - 26:56
can you recommend any books, resources, conferences, podcasts, or some trials that were particularly
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helpful to you as a particular that helped you and can shape you.
27:01 - 27:04
Yeah. Of course. So I would start first with, podcasts.
27:04 - 27:07
There is a very nice one called Better Tech Leadership.
27:10 - 27:12
Anyhow, you're Thanks for that.
27:12 - 27:13
I will use it on a website.
27:13 - 27:15
I will use it on a website.
27:17 - 27:24
Otherwise, for yeah. For other podcasts, there is, the prime time is, of course, good as well.
27:26 - 27:29
I don't, to be honest, listen to many podcasts.
27:29 - 27:34
I know about yours, like, before we, we contacted each other from Jan.
27:35 - 27:37
So that's why I became interested. I wanted to hear.
27:37 - 27:41
I like the talk and so on, so I wanted to listen to more interviews.
27:41 - 27:44
The prime time is also great, but those are the only 2.
27:45 - 27:54
For box, I mean, for bigger vision about software engineering and company and, how to build
27:54 - 28:00
lean software and DevOps and so on. I like Accelerate book. It's very, highly recommended.
28:00 - 28:04
It's called Accelerate, the sign of, Lean Software and DevOps.
28:06 - 28:12
There is one book that I think it's one of the top I have ever read, 5 Dysfunctions of a Team.
28:13 - 28:14
I really love this book so much.
28:14 - 28:16
I love I love it. I love the story.
28:16 - 28:17
I love how it's written.
28:19 - 28:23
It's really very inspiring in my opinion because you always feel these,
28:26 - 28:32
values, but you don't know that it's a common thing across all teams.
28:33 - 28:39
It it's kind it's very, very important in my opinion, to be read, for anybody who wanna step
28:39 - 28:43
up, to learn more about the team and how team work and how to build better team.
28:44 - 28:47
Unfortunately, there are not lots of box for staff engineering.
28:47 - 28:50
There are lots of box for engineering management management track.
28:51 - 28:56
So that's why the staff engineer book is called the staff engineers path because I say it's
28:56 - 29:03
one of the first one, and the other one is thus called staff engineer. So it's that easy.
29:04 - 29:11
Those were were also important to learn from other aspects, how staff engineer or staff plus,
29:11 - 29:12
staff principal, and so on.
29:13 - 29:17
How it works in other companies, in big companies, and so on. What does it mean?
29:17 - 29:22
What are the tracks different tracks for being staff, different, styles of being staff, and so on?
29:22 - 29:24
So, it was very, very helpful to me.
29:25 - 29:28
So, yeah, I think, those are on top of my mind.
29:29 - 29:34
Great. Thank you very much, Mohammed, and this was my last question.
29:34 - 29:37
You gave Amara a great answer, so thanks for that.
29:39 - 29:45
And I really appreciate your time, and I wish you a great weekend. You too. Enjoy. Thank you.
29:47 - 29:52
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